游戏开发者Claire在Develop Brighton 2026大会上分享了使用Godot引擎开发商业VR游戏的经验总结。[1]她透露,为将Godot移植到PlayStation和PSVR2平台,早期采用者成本约80万英镑,进行了大规模引擎改进工作,其中不包括针对PlayStation和PSVR2的具体适配成本。[1]这些改进包括重建渲染系统、优化文本渲染和改进文件系统等关键模块。[1]
针对VR性能优化,Claire介绍了用FastText替代Label3D的方案,该改进解决了材质创建引发的VR帧率问题。[1]值得注意的是,Slug专利今年进入公有领域,FastText现已支持GPU曲线字体渲染。[1]
Godot的PlayStation社区移植项目由George Marques和André Ewald领导推进。[1]其中,George Marques建立了4.5版本的构建系统基础,André Ewald则领导了4.5社区端口的整体开发。[1]按照进度规划,4.5版本已支持2D游戏移植,3D光照和3D平台适配工作仍在进行中。[1]而4.7版本则为VR专用打造,采用完全重写的渲染服务器,使用无绑定架构和锁自由设计,并支持材质驱动管线和平台原生着色器(PlayStation采用PSSL)。[1]
PlayStation开发者可通过DevNet论坛请求Discord访问来获得4.5端口代码。[1]此外,引擎团队还在推进NVIDIA路径追踪Godot分支和Apple visionOS支持等跨平台适配工作。[1]Claire开发的商业VR游戏Augmental Puzzles当前处于早期访问阶段,即将移植到PSVR2及约五个其他平台。[1]
Game developer Claire presented insights into developing commercial VR games with the Godot engine at the Develop Brighton 2026 conference, detailing extensive efforts to port Godot to PlayStation and PSVR2 platforms [1]. The early adoption phase of this porting work required approximately £80,000 in investment, excluding costs associated with PlayStation and PSVR2 development itself [1].
The porting initiative involved substantial engine improvements across multiple areas [1]. Key technical challenges were addressed through solutions such as replacing the Label3D system with FastText to resolve VR frame rate issues caused by material creation storms [1]. The Slug font patent entered the public domain this year, enabling FastText to now support GPU curve fonts [1]. The 4.5 community port has enabled 2D game migration to begin, with 3D lighting and 3D platforming work currently in progress [1].
In parallel, a dedicated 4.7 port was developed specifically for VR, featuring a complete rewrite of the rendering server using a bindless architecture and lock-free design [1]. This new renderer implements a material-driven pipeline supporting platform-native shaders, such as PSSL for PlayStation [1]. George Marques established the build system foundation for the 4.5 version, while André Ewald led the broader 4.5 community port effort [1]. PlayStation developers can request Discord access to the 4.5 port code through the DevNet forums [1]. The game Augmental Puzzles, currently in early access, is scheduled for porting to PSVR2 and approximately five other platforms [1].