一位程序员兼游戏开发者近日在Hacker News上分享了对生成式AI冲击创意工作的思考。该作者表示,使用代码助手并不符合自己的创作方式1。作者坦言:"我根本不喜欢用代码助手编程。这对我来说不有趣,输出的代码感觉不像是我的作品,我对其成果毫无成就感。"1
面对AI带来的职业焦虑,作者认为摆在创意工作者面前有三条路:为保持竞争力而使用生成式AI(但代价是失去乐趣)、停止创作或继续按照自己喜欢的方式进行创意工作1。通过与设计师Shad的对话,作者找到了精神共鸣。Shad开发的Uncamera应用完全拒绝使用生成式AI,理由与作者一致1。最终,作者决定坚守初心,继续采用C++从零制作游戏引擎,而非依赖现成引擎1。
A programmer and game developer has articulated a personal stance on the tension between adopting generative AI tools and preserving creative autonomy, arguing that maintaining one's preferred creative practice matters more than keeping pace with AI capabilities 1.
The developer expressed reluctance toward code-assistance tools, stating: "I simply do not enjoy programming with a code assistant. It isn't fun for me, the output doesn't feel like mine, and I take no pride in what it produces." 1 Rather than resign to discontinuing creative work or abandoning core practices for competitive advantage, the author resolved to continue creating in ways that bring personal satisfaction 1. This perspective was reinforced through a conversation with designer Shad, who similarly chose to develop the Uncamera application entirely without relying on generative AI—driven by the same philosophical reasoning 1.
The developer's commitment to this approach extends to foundational technical choices: the game engine itself is being built from scratch in C++, eschewing off-the-shelf solutions 1. This decision reflects a broader conviction that the intrinsic value of creative work lies not merely in output efficiency, but in maintaining ownership of the creative process and deriving genuine satisfaction from the work produced 1.
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