由前Firaxis工作室员工组成的Bit Reactor开发工作室正在打造一款即将发布的回合制战术游戏《星球大战:零连队》[1]。游戏设置在前传时代,Republic克隆人军队与Separatist机器人战争的背景下,玩家将操控一支由退役士兵Hawks领导的雇佣兵团队,与邪教组织"无限线圈"对抗[1]。
游戏通过创新的叙述设计将战术策略与Star Wars故事深度融合[1]。游戏总监Greg Foertsch曾参与X-COM 2和Civilization IV等战术游戏的开发[1],而叙述总监Aaron Contreras表示:"这里的幻想是领导力和管理。无论你在任务中还是在枢纽中,我们都希望这是一个沉浸式的世界,叙述和战术不断相互碰撞。"[1] 游戏采用角色永久死亡机制与角色关系绑定系统,每个玩家的选择都将影响不同的故事情节和角色互动,强调选择与后果的重要性[1]。为降低进入门槛,游戏还提供了故事难度模式,为不熟悉战术游戏的玩家提供支持[1]。
Bit Reactor, a studio founded by former Firaxis developers, is preparing to launch Star Wars: Zero Squadron, a turn-based tactical game that merges strategic gameplay with narrative depth. [1] Set during the era of conflict between the Republic's clone army and Separatist droids, the game puts players in command of a mercenary team led by Hawks, a retired soldier, as they battle an extremist cult known as the Infinite Circle. [1]
The game distinguishes itself through interconnected character relationships and dynamic storytelling, where player decisions directly shape plot branches and character interactions. [1] Game director Greg Foertsch, who previously contributed to tactical titles including X-COM 2 and Civilization IV, brings substantial experience to the project. [1] A permanent death mechanic for squad members reinforces the weight of tactical choices and consequences throughout the campaign. [1]
Narrative director Aaron Contreras emphasized the game's design philosophy, stating: "The fantasy here is leadership and management. Whether you're in a mission or in the hub, we want this to be an immersive world where narrative and tactics are constantly colliding with each other." [1] To broaden accessibility, the developers have incorporated a story difficulty mode designed for players unfamiliar with tactical gameplay. [1]