索尼集团公布截至6月的财政季度成绩[1],净利润同比增长32%,从259亿日元增至342.2亿日元[1]。季度销售额也增长8%至2.84万亿日元[1]。这一增长主要得益于游戏和音乐业务需求的上升[1]。在游戏部门,索尼在4至6月期间售出160万台PlayStation 5[1],该主机累计销量已超过9300万台[1],平台活跃玩家总数达到1.25亿人[1]。
7月28日发生的熊本地震对索尼的运营构成了不确定因素[1]。这场7.1级地震造成至少34人丧生[1],索尼位于熊本的半导体设施受到影响,部分工厂生产暂停[1]。地震对公司财务的最终影响仍在评估中[1]。索尼维持全年净利润预期为1.2万亿日元,同比增长17%[1];全年销售额预期为12.5万亿日元,基本与前年持平[1]。
Sony Group Corporation reported a 32% increase in net profit to 34.22 billion yen for the fiscal quarter ended June, driven by robust demand in its gaming and music divisions [1]. The company's quarterly sales rose 8% to 2.84 trillion yen, supported by the sale of 1.6 million PlayStation 5 units during the period, bringing cumulative PS5 sales to over 93 million units [1]. The gaming platform attracted an active player base of 125 million users [1].
However, the company acknowledged uncertainty regarding the financial impact of a magnitude 7.1 earthquake that struck Kumamoto on July 28, resulting in at least 34 deaths [1]. The seismic event disrupted operations at Sony's semiconductor facilities, with some production lines temporarily halted [1]. Despite these disruptions, Sony maintained its full-year net profit forecast at 1.2 trillion yen, representing a 17% increase year-over-year, while projecting annual sales of 12.5 trillion yen, essentially flat compared to the previous fiscal year [1].