2026长三角国际青年电影周在浙江宁波举办,设置电影+科技板块,展示人工智能在电影制作中的深度应用1。科技的角色正发生根本性转变,从辅助工具跃升为驱动电影生产的核心力量,包括XR影院、4D高斯采集、AI智能体等技术在创作各环节深度融合1。
西影无界推出的XR影院采取一椅一影院模式,其全球首部坐观式丝路文化XR电影《玄奘与龟兹》于今年5月上映,并荣获第十六届北京国际电影节最佳虚拟现实电影奖1。青岛东方影都4D高斯采集系统由450台7K采集单元组成,将3D物理空间引入时间维度1。
AI智能体正成为电影创制过程中的虚拟协作者。《偶然回来的一天》项目通过AI智能体与虚拟拍摄的结合,大幅压缩了制作周期并降低了成本1。AI动画电影《神话事故》的剧组配备了33个AI智能体同事,覆盖编剧、美术、分镜等多个制作环节1。传统改编方向确定所需的3至9个月时间被压缩至2周左右1。
电影共创计划推动IP、技术、内容与产业的创新融合1,为中国电影工业注入新的发展动能。
The 2026 Yangtze River Delta International Youth Film Week, held in Ningbo, Zhejiang, unveiled a fundamental shift in cinema production as artificial intelligence moves beyond auxiliary support to become a central engine of creative and logistical processes 1. Through its Film + Technology showcase, the event demonstrated how cutting-edge innovations are reshaping every stage of filmmaking, from pre-production through post-production.
Several pioneering projects illustrated this transformation. Western Film Group's XR Infinite Cinema adopted an innovative one-seat-one-theater model, with the world's first seated-perspective Silk Road cultural XR film, "Xuanzang and Kucha," premiering in May and earning the Best Virtual Reality Film award at the Sixteenth Beijing International Film Festival 1. Meanwhile, Qingdao Oriental Movie Metropolis unveiled a 4D Gaussian capture system comprising 450 seven-K capture units, which introduces the dimension of time to 3D physical space 1. In narrative-driven production, "A Day That Happened to Return" integrated AI intelligent agents with virtual cinematography, substantially compressing production cycles and reducing costs 1. The animated feature "Myth Accident" took this further, deploying 33 AI teammates across writing, art direction, and storyboarding functions 1. These advances have dramatically accelerated decision-making: the timeline for determining traditional adaptation direction has contracted from three to nine months to approximately two weeks 1.
The event launched a collaborative film creation initiative designed to catalyze innovation across intellectual property, technology, content, and industrial applications 1.
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