一篇在Hacker News上发表的评论指出,《Cities: Skylines 2》存在严重的视觉表现问题,游戏的美学设计缺乏真实感1。批评者指出,游戏中所有表面都呈现为正方形和平面形态,这种几何化的表现方式显得不自然且令人失望1。
游戏呈现的城市环境过度洁净,失去了真实都市的混乱感和故事性1。评论者强调,游戏缺少楼梯、坑洞、垃圾、电线和涂鸦等日常城市元素,导致游戏世界显得空洞乏味1。此外,游戏未能呈现真实城市中的贫困区域和破败房屋1。在现实城市中,大多数民居都存在水渍、杂草、废弃玩具等破损迹象,但游戏中仅有约1/50的房屋保持干净有序,其余住宅则显示出完全洁净的状态1。
批评者认为,未来的城市建设游戏应该将重点放在增加游戏的灵魂和特色元素上,通过融入更多现实城市的细节来提升游戏体验1。
A design critique published on Hacker News argues that Cities: Skylines 2 lacks visual authenticity and atmospheric depth compared to what real cities actually offer 1. The core issue, according to the analysis, is that the game renders all surfaces as geometric squares and flat planes, creating an unnatural and disappointing appearance that fails to capture the complexity of urban environments 1.
Beyond geometric oversimplification, the game presents cities as excessively sterile and ordered, stripping away the messy, lived-in character that gives real neighborhoods their identity and narrative richness 1. The critique highlights the absence of mundane but crucial urban details—stairs, potholes, trash, electrical wires, and graffiti—that would ground the experience in reality 1. In real cities, approximately only one in fifty buildings maintain a clean, well-maintained appearance, whereas the game fails to represent this wear and decay across the majority of structures, including water stains, weeds, and abandoned items 1. The game likewise fails to represent genuinely impoverished areas and deteriorated housing stock that form part of authentic urban landscapes 1.
The commentary suggests that future city-building games should prioritize incorporating soul and distinctive character elements rather than pursuing purely sterile visual polish 1.
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